Bucca's Noxious Exhalation
(Alteration)

Range:  25 feet
Components:  V, S, M
Duration:  1 turn per level
Casting Time:  4
Area of Effect:  One 10-foot radius cloud
Saving Throw:  Special

As a wizard who enjoyed fermenting his own brews, Bucca was totally unaware of the odour of his own creations. Sam, as he was known to his friends, grew tired of complaints from his friends about the rank smell of his breath after taste testing his own brews. He designed this spell (popularly known as Bucca's Beery Breath) to make use of his foul exhalations, in the hope that his friends would stop complaining.
In the casting of this spell, the wizard must consume at least 100 millilitres of an alcoholic beverage (the material component), the potency of which determines the efficiency of the spell (see below).
In addition to drinking the alcohol, the caster leans forward and belches loudly and from his mouth issues a stream of putrid breath, which expands to fill a cloud of a 10-foot radius. All within the cloud must make a saving throw versus breath weapon or suffer 2d4 points of damage (1d4 if a successful saving throw is made) and the special effects listed below (or none, if a successful saving throw is made). The cloud swiftly dissipates, and is gone within _ round of its creation. All effects of the spell including drunkenness pass within 1 hour.

	Potency		Saving
	Level	Type	Throw	Special Effects
	1	diluted beers, etc.	+5	stinging eyes, coughing
	2	ales, white wines	+1	retching
	3	red wines, cocktails	0	disorientation for 1d3 rounds
	4	spirits	-1	slight drunkenness
	5	liquors	-2	sickness, mild drunkenness
	6	magical brews	-4	severe drunkenness, comatose state

Stinging eyes, coughing has little effect beyond a -3 penalty to missile fire. Retching means that any characters affected are delayed in attacking for half a round. Disorientation indicates the onset of drunkenness, if the character is left alone at the end of the period of drunkenness he will resume previous activities, if attacked, the character may respond in kind, with a -1 to attack rolls. Slight drunkenness means that the character is confused, no dextrous activities allowed, and a -2 to attack rolls. Sickness and mild drunkenness indicates that the character does not want to eat or drink for 1d12 hours, has a -2 to attack rolls, and inflicts -1 damage (with a minimum of 1). Severe drunkenness denotes that the character is totally befuddled, has a -5 to attack rolls, inflicts -3 damage (again, with a minimum of 1), and can barely walk in a straight line.
Note that the effects of drunkenness are different then those in the Net Alcohol Guide. Because the effects are caused by magic, they are based on the Bucca's interpretation of alcohol and what he wanted the spell to accomplish.

